Rainbone is a voice-controlled co-op game developed for dome theaters. It's an interactive and immersive experience that engages the entire audience. The game was nominated in the category "Next Audience Magnet" at C Awards 2016.
Open source on GitHubI was responsible for designing a brand identity for Karlskrona SOK. This included brand guideline, logotype and clothing. And everything had to be done on a two week deadline, during my spare time. I am currently also working on redesigning their homepage.
Homepage Karlskrona SOKTrygga is a system for a smart panic alarm in the category of Internet of Things. The concept was developed during the hackathon East Sweden Hack 2015 and my team was awarded with the price for the best project.
Presentation of TryggaIKEAswipe is a digital assembly instruction with augmented reality. Built as an Android application in the course TNM082, Agile usability development for handheld devices, at Linköping University.
Open source on GitHubA global illumination renderer based on the Monte Carlo method. Monte Carlo ray tracing is a method in the field of realistic image synthesis for generating images with the help of a computer. The project was part of the course TNCG15, Advanced Global Illumination and Rendering, at Linköping University.
Open source on GitHubAs a Group IT Manager for LARM 2015 I was Head of Mobile Development. The development included both iOS and Android. LARM is a career fair for engineers, scientists and graduate students at the Institute of Technology at Linköping University. The mobile applications gathers all the important information about the exhibition and serves as a digital exhibition catalog.
More about LARMAn interactive visualisation of name trends for Swedish babies born between 2005 and 2014. The project was part of the course TNM048, Information Visualisation, at Linköping University.
Open source on GitHubA QR code reader developed in MATLAB. The program can detect and extract a QR code from images of various quality. The project was part of the course TNM034, Advanced Image Processing, at Linköping University
Open source on GitHubA fluid simulation based on the technique smoothed particle hydrodynamics. The project was part of the course TNM085, Modeling Project, at Linköping University.
Open source on GitHub